Glory & Gold Won by Sorcery & Sword
You’re no hero.
You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory,...
Over the last 15 years, Goodman Games has established a reputation for publishing some of the best adventure modules in the industry.
Now we present our advice on how you can write great adventures...
The subterranean river thunders into the darkness…and there, before it plunges into the Abyss, the ship crashes onto the rocks. Stranded on the dark stony beach, the PCs must deal with beast-men, s...
A level 3 adventure. For time uncounted the Star Wound of Abaddon lay dreaming in a dark corner of the world, a grim testament to things terrible and best left forgotten. Born of atrocity and annih...
This special compilation module collects several of the short, hard-to-find DCC modules that have been published in alternate locations over the years. It includes modules previously available only...
In the Northern Wastes lies the mining settlement of Jhurn-Hokaz. It is the sole source of iron ore for the Southern Kingdoms. Recently deliveries have ceased and the Duke has charged your party to...
This new edition of the DCC RPG judge’s screen is printed on extra-thick cardstock for a heavy, durable feel. The judge-facing side includes all the reference tables a judge needs to play the game,...
Glory & Gold Won by Sorcery & Sword
You’re no hero.
You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory,...
A Judge’s Best Friend Gets a New Edition!
Judging can be hard work, but not with the DCC RPG Reference Booklet at your side. This book collects most of the commonly consulted DCC RPG tables in a s...
In the Northern Wastes lies the mining settlement of Jhurn-Hokaz. It is the sole source of iron ore for the Southern Kingdoms. Recently deliveries have ceased and the Duke has charged your party to...
Experience the sword and sorcery adventure that is Tales From The Magician’s Skull #5!
Behold! I have fashioned a magazine like those from fabled days of yore. It overflows with thrilling adventure...
A level 6 adventure. Mother was wrong: There are monsters in the closet! Terror seeks out the adventurers in the safety of their own homes, drawing them into a tailored web of vengeance long-deferr...
Officially licensed by the estate of Fred Saberhagen, this hardcover sourcebook offers everything you need to play DCC RPG campaigns in the world of the Empire of the East. Inside you will find:
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Triumph & Technology Won by Mutants & Magic!
You’re no zero. You’re a wasteland wanderer: a mutant, a seeker, a robot-killer, a stoic shaman guarding forgotten ancient sciences. You seek t...
Goodman Games is proud to launch its line of DCC Dying Earth adventure modules with DCC DE #0 The Black Obelisk. For thousands of years, worshippers of the divine Omaet-ko have kept vigil at the Bl...
Goodman Games continues its line of adventures for DCC Dying Earth with DCC DE #2 The Sorcerer’s Tower of Sanguine Slant. A towering spire of gravity-defying frozen blood beckons adventurers to plu...
Goodman Games presents the next adventure in its DCC Dying Earth line based on the stories of Jack Vance. DCC DE #1 The Laughing Idol of Lar-Shann pits adventurers against the machinations of the d...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '