Number of Players: 3-6
Playing Time: 20-30 Minutes
Recommended Ages: 8+
Going once! Going twice! Sold to the highest bidder! Bid and bluff your way to purchase the most valuable real estate for th...
In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest t...
Continue to defend Hogwarts in Harry Potter: Hogwarts Battle – The Charms and Potions Expansion!
This second expansion to Hogwarts Battle increases the player count to five heroes thanks the newest...
Harry Potter Hogwarts Battle: Defense Against the Dark Arts is a competitive deck-building game for two players inspired by Harry Potter Hogwarts Battle.In this fast-paced game, players take turns ...
Number of Players: 1-4Playing Time: 20-30 MinutesRecommended Ages: 12+
Choose your character, team up with your friends, and start your adventure! Gain experience points on each mission. Spend your...
The Lost Village continues the adventure where The Ruin of Thandar left off. It features a full-color Adventure Book, and contains over 100 cards, including 12 oversized Master cards.
Push Your Luck...But Not Too Far!Rack up points by playing cards to the stacks – but watch out! You can’t repeat a color or number.Choose when to stop and score the best stack or push your luck and...
Skip-Bo is the ultimate sequencing card game!
Players use skill and strategy to create sequencing stacks of cards in ascending order (2,3,4…).
The Skip-Bo “wild” cards add extra twists to keep the...
Skull King is a trick-taking game similar to 'Oh Hell!', 'Wizard', 'Euchre' and 'Spades', with players needing to state how many tricks they think they'll win each round. A unique element of this g...
A long time ago in a galaxy far, far away…The Rebel Alliance fights valiantly against the tyranny of the Galactic Empire. Each new victory brings the Rebels hope, and each heroic sacrifice streng...
Number of Players: 1-5Playing Time: 20 MinutesRecommended Ages: 8+
Players in The Game try to discard all 98 cards in the deck onto four discard piles in order to win, but they need to do so in the...
Number of Players: 2-5
Playing Time: 20 Minutes
Recommended Ages: 10+
In this highly-anticipated followup to the original cooperative card game — winner of the 2020 Kennerspiel des Jahres — players...
Number of Players: 3-5 (with 2-player variant)Playing Time: 20 MinutesRecommended Ages: 10+
Astronauts wanted! Scientists say there is a mysterious ninth planet located at the edge of our solar sys...
Every card is a Wild Card in UNO All Wild.
Play is fast with no matching colors or numbers required as in classic UNO.
Wild Reverse, Wild Skip and Skip 2, Wild Draw 2 and 4, Wild Forced Swap and W...
UNO Card Game gets flexible with UNO Flex!
Game play mirrors the classic game, but with special twists, like Flex Cards that let players change a card's color.
The Power Card allows players to "fl...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '