Tzaangor Warflocks surge forth from the twisted wilds of the realms, intent upon drowning the sterile cities of Order in madness, mutation, and flame. These are no primitive beastmen – they wield u...
The regimented Ultramarines rely on their training and well-drilled discipline to carry the battle, honouring both their Primarch and their long history with victory after hard-won victory.This is ...
Aggressive and rebellious, Commander O'Shovah is an undisputed master of Mont'ka, the T'au metastrategy of the Killing Blow. Piloting his crimson battlesuit, he carves a bloody path into the enemy,...
Great Unclean Ones possess the same boundless energy as a swift-spreading virus. Their booming voices roll across the battlefield, their cruel jollity and the perverse pride they take in the achiev...
An absolute colossus of a machine, piloted by graduates of the Ves'oni'Vash, the KV128 Stormsurge is designed as an extreme heavy-weapons platform. Not as manoeuvrable as a Riptide, instead relying...
Space Marines trust their training, wargear, doctrine, and very little else. They fight for the glory of their Chapter, and to protect Humanity from the myriad threats a hostile galaxy inflicts upo...
The Rhino armoured personnel carrier garners enduring popularity among the Adeptus Astartes. This stalwart workhorse has carried troops to war for as long as Imperial records can tell. It is rugged...
Kaius Konorius is a master duellist who neither xenos swarm nor infernal champion can stand against. This grizzled blademaster fought alongside Marneus Calgar and Chaplain Cassius when all three we...
Some Space Marine Captains ride to war on Raider‑pattern bikes. This is common among the White Scars and Blood Angels, who prize speed and swift armoured strikes most highly. Sat astride such a rug...
Tomb Kings are the ancient, long-dead rulers of Nehekhara, reborn through the archaic rituals of their Liche Priests. Only the most prestigious rulers can harness the undying will of a fearsome Nec...
The most skilled warriors in a Dwarf hold are its Hammerers – individuals who have proven themselves in many battles, showing great strength, martial prowess, and also steadfast loyalty. Meanwhile,...
The Legio Custodes are mighty beyond measure. The personal army of the Emperor himself, they stand above the Legiones Astartes in both form and status. When they go to war, none can withstand their...
The war machines of the Custodians are gleaming gold, and as lavishly decorated as the elite warriors themselves. Rare and precious Telemon Heavy Dreadnoughts are equipped with esoteric and destruc...
When they form a Waaagh!, Orks swarm across a planet in unending waves of raucous, frenetic violence. They cry out for their gods, Gork and Mork, to witness their acts of brutality and cunning.This...
Wartrakks are part warbike, part gun rig, and all Orkish mayhem. The Nob that rides atop the platform gains the benefit of speed, without having to worry about steering, and he gets to fire armour-...
Big Mek Dakkarigs provide a stable firing platform for heavy firepower. Lumbering relentlessly forward, they unleash corkscrewing hails of rokkits and hurricanes of dakka from their screaming blitz...
Weirdboyz are psychically sensitive Oddboyz who serve as focal points for the power unconsciously generated by other Orks. They unwillingly act like a lightning rod for Waaagh! energy, and discharg...
Ork Warbikers ride rumbling kustom attack bikes armed with rapid-firing dakkaguns, spraying the foe with ragged bursts of shells as the bike bucks wildly under the reckless riders. As they close in...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '