7 Wonders Duel: Agora features a new board called the Senate, comprising six separate chambers that provide players with benefits once they take possession of the area. Players can obtain a Senate ...
A must-have expansion for the award-winning card game 7 wonders duel
Enables players to recruit patron gods and goddesses for their cities
Introduces grand temples which transform gameplay in age ...
Far from the sumptuousness of palaces, in the darkest alleyways, gold changes hands, information is shared, alliances forged and secrets betrayed. This expansion offers a new type of cards : City c...
These majestic edifices cannot be built by an isolated city. Participate in communal projects to reap the benefits, or suffer the consequences of failed projects. Edifice is a new expansion for 7...
Within the walls of cities, great men and women inspire nations and lead civilizations to their peaks. This expansion for 7 Wonders offers you a new type of card which will bring an extra strategic...
Bärenpark: The Bad News Bears contains three separate modules that can be used individually or together with the Bärenpark base game.
One module contains a set of new goals that can be shuffled tog...
Abbey & Mayor adds 3 new wooden piece types, 6 abbey tiles, and 12 landscape tiles. The Abbey tiles act as Cloisters but do not have to match adjacent tiles and they complete adjacent features ...
Bridges, Castles & Bazaars allows players three new options while playing:
Bridges may be used to continue a road over a field tile, thereby allowing an incomplete road to technically run into ...
This compilation contains:
7 tiles out of Carcassonne: King & Scout (the King & Scout tiles extending Carcassonne: Hunters and Gatherers are not included in this expansion)
Carcassonne: Th...
Carcassonne: Hills & Sheep is the ninth numbered expansion for the Carcassonne base game, and now players get to be shepherds on the hills in addition to the usual thieves, knights, monks and f...
In this third major expansion for the prize-winning Carcassonne, we move into the realm of fantasy.The land around Carcassonne is being visited by a dragon, making life very difficult for the follo...
In this third major expansion for the prize-winning Carcassonne, we move into the realm of fantasy.The land around Carcassonne is being visited by a dragon, making life very difficult for the follo...
The Tower is the fourth major expansion for the Carcassonne game. Tower segments are added to the game, as well as some new actions. Instead of placing a Meeple as usual on their turns, players can...
The second major expansion to the original game of Carcassonne, Traders & Builders contains 24 tiles with new features such as Bridges and Cities.
Some tiles also feature symbols for the goods ...
At long last, the circus is coming to Carcassonne. The ringmaster has organized a night full of stunning acrobatic routines that will leave you speechless, while the most talented artists show thei...
Number of Players: 1-5 Players
Playing Time: 30-45 minutes
Recommended Ages: 10+
An expansion for CASCADIA™—more puzzly tile-laying and token-drafting featuring the habitats & wildlife of the P...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '