To be promoted from the Skitarii maniples to the Serberys corps is a great honour. They ride swift quadrupedal constructs whose razor-clawed limbs allow them to manoeuvre easily over the most shatt...
Now more machine than man, the Sicarian Infiltrators are a hideous, frightening strike force - the height of Adeptus Mechanicus posthuman engineering. Enemies fall, deafened and blinded by the scre...
This multi-part plastic kit contains everything needed to make either ten Skitarii Rangers or ten Skitarii Vanguard. Included in the box are 124 components - twenty-three heads, twelve of which are...
Marshals lead the maniples and cohorts of Skitarii soldiery. They are veteran warriors of countless crusades, privileged to bear enhanced augmentations. Marshals stand as intermediaries between Ski...
A galactic tapestry of shimmering strands used by the Aeldari to traverse the stars without risking the dread realm of the warp, the webway once spanned the galaxy, even stretching out into the emp...
Though much of an infantry regiment is made up of rank-and-file Guardsmen, those soldiers with an affinity for bulky and more complicated weaponry are often gathered together within a dedicated hea...
Infantry Squads form the backbone of the Astra Militarum, and countless billions of soldiers fight and die for the Imperium. In the face of the enemy, the serried ranks of the Imperial Guard are tr...
Led by the irrepressible Colonel-Commissar Ibram Gaunt, the Tanith First and Only are a reconnaissance regiment without peer in the Astra Militarum. So named for being the only survivors of their i...
The Sentinel is a one-man all-terrain bipedal vehicle, used by the Astra Militarum where mobile patrols must be mounted across rough terrain, or where firepower must be deployed rapidly in response...
The Chimera is a versatile fighting vehicle, a durable and practical troop carrier employed to ferry infantry into the harshest war zones. While embarked, its passengers operate the Chimera’s in-bu...
The Leman Russ is the primary battle tank of the Imperial Guard, forming the spearhead of countless armoured columns. Those enemies that do not fall to the bombardment of their cannons and numerous...
Minka Lesk. The Last Whiteshield of Kasr Myrak, forged in the fires of the Fall of Cadia, now a Captain in the Cadian 101st Regiment. Lesk owes her meteoric rise through the ranks of the Astra Mili...
Azrael is Supreme Grand Master of the Dark Angels, defender of his Chapter's honour, and a beacon of inspiration to his battle-brothers. The Keeper of the Truth is renowned for his tactical abiliti...
The Manufactorum – Sanctum Administratus set provides a piece of immersive, thematic terrain with which to populate your Warhammer 40,000 battlefields. It comprises a tall, three-storey ruin and a ...
The Manufactorum Sub-cloister and Storage Fane set provides four pieces of immersive, thematic terrain with which to populate your Warhammer 40,000 battlefields.This multipart plastic terrain set i...
Uriel Ventris is a captain of the Ultramarines Chapter of Space Marines and bravely leads the Fourth Company against the enemies of the Imperium. After breaking faith with the Codex Astartes to win...
The Bloodletters form the core of the vast legions of the Lord of Battle. Believed to have been foremost amongst the Blood God's followers in mortal life, their will is as implacable and blood-hung...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '