Skull King is a trick-taking game similar to 'Oh Hell!', 'Wizard', 'Euchre' and 'Spades', with players needing to state how many tricks they think they'll win each round. A unique element of this g...
Number of Players: 1-4Playing Time: 60-120 MinutesRecommended Ages: 12+
The sea is calm. The sun is shining. You’re on the perfect sailing excursion. But then you spot something on the horizon. Dar...
Gear up for a thrilling adventure to recover a legendary flying machine buried deep in the ruins of an ancient desert city. You'll need to coordinate with your teammates and use every available res...
Forbidden Island is a visually stunning cooperative board game. Instead of winning by competing with other players like most games, everyone must work together to win the game. Players take turns m...
No moderator, no elimination, ten-minute games.
One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves, the tricky Troublemaker, ...
MindTrap® Shadow Mysteries is the ultimate whodunnit for the super sleuth in you! What gave Sid Shady away this time? Did Sam Slug steal those diamonds? Will Detective Shadow save the day? Pay atte...
Christmas Scavenger Hunt features hundreds of cards with typical objects that can be found around the house at Christmas. Deal out some cards to each team and get hunting. It's that simple!
It's fun! It's challenging! It's exciting! It's the Sequence game!
Play a card from your hand, place a chip on a corresponding space on the game board... when you have five in a row, it's a sequenc...
An exciting strategy game
Learn how to play variations of cribbage
The game of strategy, luck, and double-cross
Includes rules for such variations as CrossCribb 20:20, CrossCribb Double Trouble an...
Perfect strategy game for the whole family – less than a minute to learn with fun challenges for all ages!
Players take turns placing their 21 pieces on the board: each piece must touch another of...
The party game Apples to Apples consists of two decks of cards: Things and Descriptions. Each round, the active player draws a Description card (which features an adjective like "Hairy" or "Smarmy"...
Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even...
Fastrack is a disc-shooting speed game filled with non-stop thrills and sporty action. Using only one hand and the elastic band, the goal is to fire all 10 discs through the tiny slot to the other...
Ultimate Werewolf is an interactive game of deduction for two teams: Villagers and Werewolves. The Villagers don't know who the Werewolves are, and the Werewolves are trying to remain undiscovered ...
Bananagrams is a fast and fun word game that requires no pencil, paper or board, and the tiles come in a fabric banana-shaped carrying pouch. One hand can be played in as little as five minutes.
Us...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '