Italian Scopa is a centuries old card game requiring memory, skill, strategy and a little luck. Scopa is easy to learn, a challenge to master, and just plain fun for the whole family. Great enter...
Number of Players: 4-7
Playing Time: 30-45 Minutes
Recommended Ages: 10+
JinxO is a competitive word-association game.
The aim: to score the most points by writing down answers that matches other p...
Introducing a family-friendly spin on the best-selling and 2021 Spiel des Jahres winning game MicroMacro.
In MicroMacro you are investigators. Mysterious things are happening on the huge hidden pi...
Winning Stay Cool is easy. Two players bombard you with questions. Keep your cool and answer as many as you can in the time given to you. Answer one question out loud at the same time as you assemb...
Can you remember a few items? Sounds easy?It's a challenge in "That's not a Hat"!Players give gifts to each other while trying to remember who gave what and which gift they have in front of them.If...
Decrypto pits two teams against each other. The general idea of the game is to transmit information to your own team without the other team understanding. To win you have to walk a fine line: The i...
Butterfly Garden is a tile-laying game along the lines of Metro, Tsuro, and Linie 1 in which players build paths bit by bit, with no player owning the individual paths and everyone trying to exploi...
Decorate the magnificent ceilings of the palace. Will the vaults look more beautiful by day or by night? Azul Duel invites you to play with light and pit opposites against each other.This competiti...
Roll the dice and plan your evening with 200+ unique date night ideas right at your fingertips. This set features four custom die, each with a designated theme: Eat, Play, Love, and Share for three...
Our best selling get-to-know-you game -- now for families! Let's Get Deep® Family Edition is the family card game that'll turn your dinner table to a conversation station! Packed with fun conversat...
Geistesblitz (Ghost Blitz) is a brilliant reaction game in which quick-wittedness and the right action are crucial.Five large wooden items in five colors stand in the middle of the table. In each r...
Ghost Blitz 2.0 The new version of Ghost Blitz with different items: five wooden items sit on the table waiting to be caught: a white female ghost, a green frog, a grey bathtub, a blue hairbrush, a...
When the fate of the world is threatened, your enemies become allies. In this Talisman Alliances: Fate Beckons cooperative game, join forces with fellow players and set forth on an epic adventure t...
Azul practically needs no introduction!After the success of the original mini edition in 2023, it’s now Azul Summer Pavilion’s turn to get its very own mini edition! In Azul: Summer Pavilion, playe...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '