Haskel Hexbane and his band of mirthless followers are as ruthless as they are determined. They are members of the Order of Azyr, a Sigmarite organisation dedicated to the rooting out and purging o...
rinkrak the Great leads his Looncourt into the darkness under the Gnarlwood. His Loonknights are a unique breed of grot - convinced by Grinkrak's stirring rhetoric (and some judiciously applied psy...
Magic courses through the root-lined halls of the Wyrdhollow, deep beneath the carnivorous Gnarlwood forest. The hellish creatures that make up Ephilim's Pandaemonium seek to harness these arcane e...
The Headsmen’s Curse has come. Nothing shall stay the bite of the dread blade Terminus, for it was fashioned long ago by Nagash himself, and has a vile sentience of its own. Damned souls surround i...
Da Kunnin’ Krew and Xandire’s Truthseekers are ready to move out of the fathomless depths of Harrowdeep and delve into the abyssal Nethermaze. Originally available in the Warhammer Underworlds: Har...
The vampire Deintalos dwells in the darkness of Harrowdeep – a lurking menace eager to snare those who walk its labyrinthine passages. His experiences with the Force Dynamic – the arcano-electric f...
Those warbands who followed the spiralling labyrinth of Harrowdeep to its very nadir have found themselves in an even more nightmarish place – the Nethermaze. Once the dungeon of Harrowdeep’s archi...
Deep within the darkness of Ulgu, Realm of Shadows, lies an impossible maze sequestered far beneath the sea. Two warbands brave the twisting shadow-magics of this ancient place, one spurred by divi...
hagra the Usurper and her band of Slaves to Darkness see Direchasm as the site of the culmination of their personal path to glory; a final proving ground where they will earn the attention of the D...
When Nagash resolved to conquer Ghur, Kainan's Reapers were amongst the first forces he despatched, the tithekeepers sent to call in ancient debts and claim osseous stockpiles that might be used to...
All Bonesplitterz carry a spark of the violent god Gorkamorka's wild rage in their cracked minds. In the Wurrgog Prophet Hedkrakka, the self-proclaimed 'Gob of Gork', this connection is especially ...
Upgrade your decks with Warhammer Underworlds: Direchasm – Silent Menace. This is a massive expansion with something to offer every warband, and it allows you even more choices when choosing your g...
Continue your adventures in Warhammer Underworlds with this card pack. Designed to be used with the Warhammer Underworlds Starter Set, it introduces the concept of deckbuilding to your games. The p...
Prince Duvalle leads the coterie of Soulblight Gravelords known as the Crimson Court, a band of merciless hunters united by their cruel abilities. They found their way into Direchasm through a spli...
The Mirrored City of Shadespire is a nightmare plane of illusion and madness, an ever-changing labyrinth of endless stairs, cramped streets, and soaring archways. Dare you enter and claim the...
The Slann Starmasters of the Seraphon foresaw danger in Beastgrave. Unchallenged, the corrupting presence of Chaos would transform the mountain into a colossal demigod whose power would wreak havoc...
This set contains:– The complete rules for Warhammer Underworlds, clearer, sharper and tighter than ever before, featuring thrilling new game mechanics like Primacy, as well as containing lore and ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '