These majestic edifices cannot be built by an isolated city. Participate in communal projects to reap the benefits, or suffer the consequences of failed projects. Edifice is a new expansion for 7...
You are a bold explorer dedicated to uniting Catan through trade. Discover new paths to prosperity as you connect mines, farms, and lumber camps with settlements and cities. Plot trade routes that ...
Welcome to 1900, the Age of the Locomotive! Railways connect every major city in the country, allowing people to travel considerable distances in just a few days. Trains are more popular than ever ...
Format: Full cover, hardcover
Recommended Age: All ages
Page Count: 336
Writer: Logan Bonner, Mark Seifter
Unleash your imagination, creating worlds and stories beyond measure with the new...
Format: Full color, hardcover
Recommended Age: All ages
Page Count: 464
Writer: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter
The Pathfinder Player Core presents a ne...
Number of Players: 2-5
Playing Time: 15 Minutes
Recommended Ages: 9+
SCOUT is a ladder-climbing game in which cards have two potential values, players may not rearrange their hand of cards, and pla...
First Marshal Tahlia Vedra, named the Lioness of the Parch by her loyal soldiers, is the foremost tactical mind of Hammerhal Aqsha, and an inspiration to Dawnbringer Crusades across the Mortal Real...
Freeguild Fusiliers are disciplined gunners, trained to plant their heavy pavise shields in the ground and form a defensive line that is effectively a fortress battlement brought to the field. From...
Ticket to Ride® Legacy: Legends of the West finally gives you the chance to step into the story of your favorite train game and explore the imagination of Rob Daviau, Matt Leacock and Alan R. Moon....
Rise and shine! The Pancake Queen, the Ladybug Queen, and ten of their closest friends have fallen under a sleeping spell and it's your job to wake them up.
In Sleeping Queens, players need to use ...
The Stormvault Skirmish Case is ideal for transporting and protecting your Citadel miniatures. The revolutionary miniature shock absorption system has been specially designed to fit skirmish squad-...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '