The Stormcast Eternals are Sigmar’s chosen champions – immortal heroes imbued with the power of the celestial tempest. With lightning-wreathed hammers in their hands and a hymn of vengeance on thei...
The Cities of Sigmar are embattled metropolises founded by free mortals across every one of the realms. These disparate alliances of humans, duardin, aelves, and even ogors battle not only t...
As deadly as they are graceful, the warlike aelves of the Daughters of Khaine seek to spill gushing torrents of blood in the name of their violent deity. From humble origins, the cult of the Bloody...
The Kharadron Overlords rule the skies, masters of a trading empire built by grand fleets of cloud-faring vessels. Crewed by ambitious duardin who value profit above all, these wonders of art...
The Beast-skewer Killbow is a cruel ballista with one purpose – slaying the largest of beasts with brutal efficiency. Manned by Kruleboyz hand-picked for their proficiency with ranged weapons, the ...
The most vicious Kruleboyz leaders often ride into battle riding a towering Mirebrute Troggoth that they have brought to heel. These lumbering beasts stride into battle using crude clubs and all ma...
Above all the clatter and clamour and yelling and bellowing of the Ironjawz, a single voice dominates. This particularly loud and brash orruk is Gordrakk, the Fist of Gork – undisputed boss of boss...
The biggest – and therefore the best – of the Ironjawz, the orruk Megabosses lead the Ironjaw warclans with a ramshackle unity, smashing and stomping and breaking and battering everything in reach....
Orruk Ardboyz plough into the fray with a mad bellow and the clatter of heavy pig-iron plate. These mobs of ferocious, battle-scarred fighters smash their way through the enemy's ranks with an arra...
Of all the Snatchabosses, Skumdrekk is the vilest and most kunnin'. As such, he has become a sort of celebrity to the Kruleboyz of Ghur. Owner of the Murkvast Menagerie – a huge, drained mangrove s...
The Mortek Guard are soul-constructs created to dominate the battlefield. Armed with life-draining nadirite weapons and shaped from impenetrable osseous armour, they grind the enemy to dust bene...
Mortisan Ossifectors are dedicated to fashioning the mightiest constructs of the Bonereaper hosts, from the grotesque firing mechanisms of Mortek Crawlers to the dense bone-matter employed in the d...
A colossus of a man clad in scarred iron plate and wielding a cursed greataxe that blazes with unholy power, Lord Rokar Gresh is the ruler of the Crimson Brethren, a horde of Idolators that seeks o...
The Reptilian Children of The Old Ones Have Descended to Destroy ChaosThe Seraphon strive tirelessly to advance the Great Plan of the Old Ones, returning true order and balance to realms tainted by...
Aggradon Lancers are among the most aggressive cavalry known to the Mortal Realms, for their fearsome scaled steeds only become swifter and more ravenous as battle-frenzy overtakes their senses. A ...
Saurus Guard are an elite protector caste, dedicated to the protection of the Seraphon's leaders and shrines. Patient and obstinate, these cold-blooded warriors will not allow any harm to befall th...
Skinks are swift and clever warriors. Though the smallest of all Seraphon subspecies, they are deceptively fast skirmishers who coordinate strikes with impressive synchronicity through a chorus of ...
Designed to match and complement the Realm of Battle: Shattered Dominion gameboard, these awesome, highly detailed plastic bases are ideal for the foot-soldiers in your Warhammer Age of Sigmar coll...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '