These majestic edifices cannot be built by an isolated city. Participate in communal projects to reap the benefits, or suffer the consequences of failed projects. Edifice is a new expansion for 7 Wonders that adds a strategic layer to the base game without extending the game’s length. For each Edifice, players must weigh the benefits and consequences of working with the other players. Join opponents in these communal projects or ignore their construction and focus resources on personal glory. If players complete an Edifice, they earn rewards, while those who chose to work alone will miss out on end-of-age benefits. While it is the most accessible expansion for 7 Wonders to date, do not think that it will be that simple to triumph!
Work together to build Edifices and earn rewards if they’re completed. Players can ignore them and focus on their city, but they’ll have to face the consequences if others finish an Edifice.
This expansion is quick to set up and compatible with all versions and expansions of 7 Wonders. (The Wonders, in line with the 2020 edition, are bigger than the first edition’s Wonders, but this does not affect gameplay.)
7 Wonders Edifice adds two Wonders and 15 Edifice cards to bring even more replay value to 7 Wonders.
7 Wonders Edifice is the most accessible expansion for 7 Wonders, introducing a new form of player interaction without adding complexity or playtime.
This is an expansion. A copy of the following is required to play: 7 Wonders.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '