In the year 2200, on the edge of the known universe, you govern one of four powerful civilizations racing for a seat on the mighty Council of Shadows. To succeed, you will need to grow your empire, fend off your opponents, and provide bountiful energy harvests to the Council. Choose your civilization, make daring moves, and seize control of planets and raw materials to become part of the Council of Shadows!
Players choose to represent one of four high-tech civilizations at the edge of the universe: the tricky Tretons, the harmonious Avry, the subtle Tak’rill and the android Automatos.
Players are watched by the “Council of Shadows,” an all-knowing assembly of hyper-advanced aliens. The Council of Shadows has given players a special gift: the so-called “Dark Tech.” It allows ships to travel to distant galaxies at several times the speed of light. However, in exchange for this special technology, the Council expects to receive a portion of the massive amounts of Energy that players harvest from their travels to distant solar systems.
Whoever collects the most Energy for the Council will win a seat on the Council of Shadows. And so begins a heated battle between civilizations over the Energy of the universe...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '