Gather Materia to cast your 7 spells, combine their powers, feed your familiar, and earn a maximum of victory points!
Collect Materia from the source and cast a spell by choosing its strength. Will you cast spells fast to get early powers, or will you wait for more Materia to cast them at their strongest potential?
Once your spells are cast, use their powers and combine them to create strong combinations: collect more Materia, change them easily, gain victory points, etc. Discover the many possibilities of magic!
Once a player has cast 7 spells, OR their familiar is fed, the game ends…and victory points are tallied to determine the victor.
Highly tactical and addictive mechanisms with huge replayability and high-quality material.
Great replayability with 21 different spells (7 used for each game).
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '