For centuries beyond counting has the race of malevolent ratmen known as the skaven plagued the Mortal Realms. Arrogant, avaricious and utterly without mercy, the skaven seek to annihilate every other sapient creature – expanding, multiplying, and consuming everything in their path until they alone rule over the decaying husk of reality. Those who defy this vision are overwhelmed by swarms of frenzied, red-eyed warriors, weaponized plagues, monstrous beasts and lightning-spitting war machines. Arise, Children of the Great Horned Rat!
Within these pages you'll find everything you need to know to command verminous Skaven hordes in your games of Warhammer Age of Sigmar. Pore over the treacherous history of the Horned Rat's many attempts to conquer the Mortal Realms, learn about the internecine squabbling of the various Great Clans, and delve into the gnawhole-riddled depths of their teeming Under-Empire.
This 120-page hardback book contains:
- Endless warrens of background information on the skaven, including their history, quarrelsome society, and the magnificence of the Great Horned Rat. - Heaps of artwork that captures the malign majesty of the expansive Under-Empire - 45 warscrolls and pitched battle profiles for the insidious ratmen and their terrifying war machines, from the lowliest Clanrat to the most cunning Deathmaster - Rules for all 6 Great Clans, plus command traits, artefacts of power, spell lores, prayers, and battle traits like Strength in Numbers and Scurry Away - Path to Glory campaign rules that allow you to enact the circuitous plans of the Great Horned Rat, plus 11 warscroll battalions for use in narrative play - Matched play content, including 5 grand strategies and 4 battle tactics to confound your opponents - A showcase of scurrying swarms of Skaven miniatures from the many Great Clans, alongside guides on how to paint them yourself
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '