Imperial Navy Breachers are the elite fighting troops of the Imperium's many naval assets, from orbital stations to mighty battleships – aggressive blunt instruments instructed extensively in close-quarter fighting techniques. Well-equipped and experienced in hazardous boarding actions, these squads are clad in fully-enclosed void armour, with mag-boots and rebreathers for zero gravity operatioons, and given access to specialised equipment designed for cracking enemy bulkheads.
This multipart plastic kit builds a squad of 10 Imperial Navy Breachers accompanied by two robotic supporters – the scanning C.A.T. Unit and explosive Gheistskull. These miniatures can be used as Imperial Navy Breacher operatives in games of Kill Team, or fielded with any Imperium army in games of Warhammer 40,000. These hardy troops are armed with short-range boarding weaponry, including hatchets and powerful shotguns. The kit includes loads of interchangeable heads and accessories to customise your kill team, plus components to build specialists like the skilled Void-jammer, bulky Grenadier, shield-toting Endurant, and more.
This set comprises 153 plastic components, and is supplied with 10x Citadel 25mm Round Bases and 2x Citadel 28.5mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
Rules for using Imperial Navy Breachers in games of Warhammer 40,000 are available as a free download on the Warhammer Community website.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '