The T'au Empire are a fledgling race in the grand scheme of things, thrusting out into the stars to spread their philosophy of the Greater Good to all they can reach. For many races, this comes in ...
As much a maverick as he is a master of covert operations, Sub-commander E’Myamoto is a formidable leader of stealth and sabotage missions. His structural analyser allows him to pinpoint the weak s...
Scarab Occult Terminators were once the finest psykers in the Thousand Sons Legion, bodyguards to Magnus the Red himself. Reduced to dust along with their brethren, they now possess only an echo of...
With the Pact Draconis sworn between Sigmar and the drake-lords Krondys and Karazai, the Draconith set forth to fight back against a resurgent Kragnos and reclaim their ancestral lands. Some choose...
Long ago, before Sigmar was plucked from the heavens by the great drake Dracothion, the powerful Draconith empire was brought low at the hands of Kragnos, whose divine rampage smashed city after ci...
Master archers, the Auralan Sentinels wield complex aelven bows that can either fire straight and true or loft arrows high in the air to curve down onto distant foes. When their High Sentinel chann...
The concept of the Citadel Colour Spray Stick is simple. You use the elastic bands to pin your models in place on the rotating head while you securely hold the pistol-grip handle. The slim, roomy d...
The Citadel Colour Assembly Stand has been expertly designed to work with a range of modular hobby tools to enhance your painting and modelling experience.This wide, stable base features a snug hol...
The Citadel Colour Painting Handle XL features a well-balanced, ergonomic base that fits comfortably in the palm of your hand, allowing you to paint longer with less strain. The massive spring-load...
The Citadel Colour Sub-assembly Holder contains 44 expertly-designed Part Holders. They’re made of the same plastic as Citadel models, which means you can drill small holes or use glue to attach th...
In the Octarius Sector, the Imperium's worst fears have been realised. For years, the Tyranids of Hive Fleet Leviathan have been locked in a war of attrition with the Orks. Now, the conflict has sp...
Deep within the darkness of Ulgu, Realm of Shadows, lies an impossible maze sequestered far beneath the sea. Two warbands brave the twisting shadow-magics of this ancient place, one spurred by divi...
Warmaster Heavy Battle Titans are the embodiment of the Omnissiah's wrath. Once hidden away from prying eyes, these war machines were unleashed during the cataclysmic days of the Horus Heresy. Thou...
The Venomthrope's whip-like tentacles drip with a multitude of alien poisons. Indeed, so potent are these toxins that it is believed that a Venomthrope's very touch means certain death.
This 80-pie...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '