The Cities of Sigmar fight to defend the holdings of Order across the Mortal Realms, putting their faith not only in the God-King but in steel and black powder. Though mere mortals, they hold b...
For all the terrible potency of its cannons and Cogforts, faith is the bedrock of the Sigmarite war machine, faith in the indomitable power of the God-King and in the cause of justice. Few represen...
Intranzia Fraye rides into battle atop her Throne of Blame, smiting the unclean while bellowing vox-amplified condemnations. Enemies singled out for her judgement become the focus of her sisters' i...
Your Magic: The Gathering journey begins with a friend beside you! Play your very first game in a guided battle of Captain America versus Iron Man. Choose your side and send your force...
A solo hell-building RPG.
The devil is looking for an apprentice and it could be you!
Grab three six-sided dice, a notebook and a pen and get ready to build your own personal hell.
From the creator...
A sequel hack of MÖRK BORG, injecting deadly trench raiding and multi-tier, grand-strategy aspects in the deadly roleplaying we all love.
Farewell to Arms REDUX is a shell-shocked, blackened war-pu...
Harrowshade is a solo adventure supplement for the dying world of MÖRK BORG, now refined and expanded into a 70+ page physical print edition for the first time. More than just a collection of table...
Criminal - Outcast - Kinless
KINLESS is a standalone solo Viking adventure compatible with the Mörk Borg RPG. You are a Viking forced to defend your family against a predatory ruler, only to be ...
Crawling Death: Below the Dying Forest is a hard cover 55 room, ever-shifting dungeon crawl Compatible with Mörk Borg. The GM can randomly generate the dungeon including specific rooms using four d...
A Nano-infested doomsday RPG about cybernetic misfits and punks raging against a relentless corporate hell. CY_BORG is a complete rules-light, rage-heavy tabletop roleplaying game based on and comp...
MÖRK BORG CULT: FERETORY is a sinful zine full of community made classes, adventures and horrible treasures for use with MÖRK BORG or other rules-light dark fantasy games.
It includes:
• The ...
Number of Players: 1-4Playing Time: 60-120 MinutesRecommended Ages: 12+
It's 1872, and you are traveling down the Mississippi on a paddle-wheel steamboat en route to New Orleans to solve a case. Bu...
Return to the iconic Clone Wars era for epic clashes in the Star Wars™ universe! The Twin Suns Deck Display is an easy-to-learnmultiplayer twist on the Star Wars™: Unlimited trading card game. Desi...
The brand-new edition of Cranium with 800 new challenges!
This game offers you different challenges such as drawing, miming, humming, sculpting, answering questions, solving puzzles and decoding wo...
Five Crowns is rummy with a five-suited deck and a twist. The set collection aspect of rummy is basically the same, with groups of three cards in either runs or denominations making a valid meld. T...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '