These decks of spell cards are an invaluable resource for any magic-user. Consult entire deck when selecting new spell to learn, and after a long rest you can set aside those spell you want to prep...
The 18th set in our Icons of the Realms line of pre-painted Dungeons & Dragons miniatures.
The latest set of randomly assorted monsters in our exciting line of D&D miniatures, Icons of th...
Number of Players: 2-6Playing Time: 60-120 MinutesRecommended Ages: 6+
You are Cute. You are Cunning. You are Fierce. You are magical kitties, and it’s time to save the day!
Every magical kitty has...
Contains 268 durable, laminated cards for a range of deadly monsters of Challenge Rating 0 to 5. With game statistics on one side and evocative art on the other they are the perfect tool to help Du...
This revised and expanded Monster Manual contains a horde of creatures for fifth edition Dungeons & Dragons. Encounter a monstrous menagerie of familiar favorites like dragons, giants, and mind...
So it is, ash seeketh embers…Experience DARK SOULS™ like never before in this complete tabletop roleplaying game of adventure, horror, and tactical combat. Inside these pages is everything you need...
This introductory guide to Dungeons & Dragons provides an immersive illustrated primer to the enchanted beings, magic users, and spells of D&D.
This illustrated guide transports new players...
These decks of spell cards are an invaluable resource for any magic-user. Consult entire deck when selecting new spell to learn, and after a long rest you can set aside those spell you want to prep...
Research has never been so dangerous…
Explore the breadth of D&D’s monsters in this immersive 224-page volume filled with beautiful illustrations and in-depth lore. Volo’s Guide to Monsters pro...
Unravel the mysteries of Ravenloft in this dread adventure for the world’s greatest roleplaying game
Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ...
TO FIGHT GIANTS, YOU MUST BE GIANT.
This 256-page adventure for characters of 1st level to 11th level or higher provides everything a Dungeon Master needs to create an exciting and memorable play e...
Features randomly assorted pre-painted figures from Volo's Guide to Monsters and Mordenkainen's Tome of Foes.
Each standard booster contains four figures total: 1 Large and 3 Medium or Small figu...
Thirsty Sword Lesbians battle the Lady of Chains when her enforcers march down from the frosty north. They rocket through the stars to safeguard diplomats ending a generations-old conflict. Even wh...
The 4th Corporate War’s over and the big dogs have retreated to their corners to lick their wounds. That leaves everyone else to fend for themselves in a shattered world.And that’s just fine. ‘caus...
These decks of spell cards are an invaluable resource for any magic-user. Consult entire deck when selecting new spell to learn, and after a long rest you can set aside those spell you want to prep...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '