WELCOME TO THE SWORD COAST—a region of Faerûn that comprises shining paragons of civilization and culture, perilous locales fraught with dread and evil, and encompassing them all, a wilderness that...
An epic odyssey awaits you in Theros!
Collect all 45 figures from Mythic Odysseys of Theros, the latest set of randomly sorted heroes and monsters in our exciting line of D&D miniatures, Icon...
Collect all 45 figures from Monster Menagerie, the fourth set of randomly sorted monsters and heroes in our exciting line of D&D Miniatures, Icons of the Relams.
In Monster Menagerie you will f...
Bring Fearsome Foes from the 2024 Monster Manual to Your Tabletop!
This set features Dungeons & Dragons miniatures for popular monsters from Ogres to Nightmares, all inspired by artwork from th...
A child can get their first glimpse into the world of Dungeons & Dragons, even as they learn the alphabet, a precursor to every new path in reading.
Teach the alphabet to any early reader as t...
THE GREATEST DUNGEON OF THEM ALL
Explore the mega-dungeon of Undermountain in this adventure for the world’s greatest roleplaying game.
In the city of Waterdeep rests a tavern called the Yawning Po...
Prepare for adventure with the official Premium Campaign Journal for Dungeons & Dragons! Like our Premium Zippered Character & Book Folio, this journal features D&D’s classic red ampers...
Journey to the city of Sigil and brave all the multiverse has to offer with our 30th set in our Icons of the Realms line of pre-painted Dungeons & Dragons miniatures.
Collect all 47 figures fr...
The 26th set in our Icons of the Realms line of pre-painted Dungeons & Dragons miniatures.
Collect all 45 figures from Sand & Stone, the newest set of randomly sorted monsters and characte...
A child can get their first glimpse into the world of Dungeons & Dragons, even as they learn their early numbers, a precursor to every new path in counting.
Teach numbers to any early reader as...
Light Your Path To Adventure
An anthology of thirteen stand-alone adventures set in wondrous lands for the world’s greatest roleplaying game.
Through the mists of the Ethereal Plane shines the Radi...
A punishing collection of bone-crunching contraptions, brain-teasing riddles and stamina-testing encounter locations for 5th edition RPG adventures
The Gam Master's Book of Traps, Puzzles and Dunge...
500+ customizable maps, tables and story hooks to create 5th edition adventures on demand
In a game packed with infinite possibilities, what are GMs to do when their players choose what they have n...
Get your first glimpse into the world of Dungeons & Dragons, through the masterful illustrations of Todd James.The Dungeons & Dragons-Adventures Outlined coloring book features fantastical ...
Contains 95 durable, laminated cards that expand the options available for spellcasters of all ages. Features brand new spells that can be found in Xanathar’s Guide to Everything.
Glory & Gold Won by Sorcery & Sword
You’re no hero.
You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory,...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '