The Pyraminx was the first puzzle to be produced by Meffert’s. The Pyraminx was invented in the early 1970’s, by Uwe Meffert. When it was invented it was simply an interest, but worldwide success of the Rubik’s Cube brought the Pyraminx into production. The Pyraminx has so far sold over 90 million copies world wide, making it the second most popular puzzle in the world ever.
Mechanism The Pyraminx can be rotated around any of its vertices by multiples of 120?X. This makes it hard enough to be a real challenge, but easy enough to master, without help, in a few days.
It has precision injection molded parts and spring-loaded bearings which make operation easy and exact.
The Idea of the Puzzle The idea of the puzzle is to scramble the colors and then return them to the initial state of four single-colored sides. There are still only 75 Million possible positions of the Pyraminx. It is Theoretically possible to solve the Pyraminx from any of those positions in 12 moves or less, but in actuality it should take about 20 moves once you have mastered it.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '