This spine-tingling campaign board game will have you sleeping with the lights on. The latest instalment in the tabletop Resident Evil universe, Resident Evil 3: The Board Game builds on the survival horror engine that kept players of Resident Evil 2: The Board Game on the edge of their seat.
It was an ordinary day in Raccoon City…and then the outbreak began. Tiptoe into a cooperative survival horror experience based on Capcom’s classic Resident Evil 3: Nemesis video game. For the first time ever, explore Raccoon City as an open world on your tabletop, searching desperately for parts of the cable car that will whisk you out of the city alive — if you can survive that long.
Fight your way through iconic locations like the Raccoon City Police Department and Saint Michael's Clock Tower, working together to search for items and make meaningful choices on how to progress. All the while, the city danger level is rising. The higher it gets, the more lethal your enemies become. And if it reaches the top? Game over.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '